Gamification is the application of game-design elements and game principles in non-game contexts as defined by Wikipedia. Gamification techniques strive to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure. Early gamification strategies use rewards for players who accomplish desired tasks or competition to engage players. This is often …
Monthly Archive: April 2017
Apr 01
Terminology “as a Service”
In this era of the ‘’as a service’’ models we need to be looking for easier ways of implementing standards needed to support eHealth tools like decision support and analytics. No longer should standards be something we see in passing. We need ways to implement and update them quickly and efficiently into mainstream eHealth …
Recent Comments